![]() Well how hard an enemy is to hit is based entirely on their level. ![]() To be fair the enemies seemed to miss quite a bit as well. ![]() Who knows, I haven't gotten far enough and fought enough to really make any kind of reliable judgment. I think some Foci might influence it (such as "Masters Weapons") but I don't think any of them are implemented yet. Originally posted by B'oh ShadowFighter88:Assuming it works the same as the tabletop your stats, class and descriptor have zero influence on your chances to hit. I know abou tthe effort thing, but it it just made my attacks go from very hard, to slightly less very hard. (though I reloaded my save and talked my way through as I felt bad about killing them). I've only fought the first group of people at the very beginning, the ambush. The biggest thing you can do to influence attack accuracy is by spending Effort on an attack - that's why Glaives get the biggest Might Pool it gives them more Might to spend enhancing their attacks with Effort. Assuming it works the same as the tabletop your stats, class and descriptor have zero influence on your chances to hit. My neat little infused crystal shard knife is worthless as I miss every atack. I made a mystic jack, and I can't hit the braod side of a barn in melee. Options aren't very well defined or explained. Originally posted by Tea in the Sahara:It needs a lot of work.
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